Gate Guardian Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Armageddon Knight
SR Rarity
Armageddon Knight
SR Rarity
Armageddon Knight
DARK 4
Armageddon Knight
  • ATK:

  • 1400

  • DEF:

  • 1200


When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.

UR Rarity
Blackwing - Zephyros the Elite
UR Rarity
Blackwing - Zephyros the Elite
UR Rarity
Blackwing - Zephyros the Elite
DARK 4
Blackwing - Zephyros the Elite
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.

R Rarity
Kazejin
R Rarity
Kazejin
R Rarity
Kazejin
WIND 7
Kazejin
  • ATK:

  • 2400

  • DEF:

  • 2200


During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.

UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.

R Rarity
Sanga of the Thunder
R Rarity
Sanga of the Thunder
R Rarity
Sanga of the Thunder
LIGHT 7
Sanga of the Thunder
  • ATK:

  • 2600

  • DEF:

  • 2200


During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.

SR Rarity
Shadow Ghoul of the Labyrinth
SR Rarity
Shadow Ghoul of the Labyrinth
SR Rarity
Shadow Ghoul of the Labyrinth
DARK 5
Shadow Ghoul of the Labyrinth
  • ATK:

  • 1600

  • DEF:

  • 1300


You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.

R Rarity
Suijin
R Rarity
Suijin
R Rarity
Suijin
WATER 7
Suijin
  • ATK:

  • 2500

  • DEF:

  • 2400


During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.

SR Rarity
Destrudo the Lost Dragon's Frisson
SR Rarity
Destrudo the Lost Dragon's Frisson
SR Rarity
Destrudo the Lost Dragon's Frisson
DARK 7
Destrudo the Lost Dragon's Frisson
  • ATK:

  • 1000

  • DEF:

  • 3000


If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

N Rarity
Double Attack! Wind and Thunder!!
N Rarity
Double Attack! Wind and Thunder!!
N Rarity
Double Attack! Wind and Thunder!!
Spell Quick
Double Attack! Wind and Thunder!!

    If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.

    N Rarity
    Labyrinth Wall Shadow
    N Rarity
    Labyrinth Wall Shadow
    N Rarity
    Labyrinth Wall Shadow
    Spell Field
    Labyrinth Wall Shadow

      Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.

      SR Rarity
      Multi-Universe
      SR Rarity
      Multi-Universe
      SR Rarity
      Multi-Universe
      Spell Field
      Multi-Universe

        Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of "Multi-Universe" once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.

        UR Rarity
        Reinforcement of the Army
        UR Rarity
        Reinforcement of the Army
        UR Rarity
        Reinforcement of the Army
        Spell Normal
        Reinforcement of the Army

          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

            Extra Deck

            SR Rarity
            Gate Guardian of Thunder and Wind
            SR Rarity
            Gate Guardian of Thunder and Wind
            SR Rarity
            Gate Guardian of Thunder and Wind
            LIGHT 9
            Gate Guardian of Thunder and Wind
            • ATK:

            • 2500

            • DEF:

            • 2200


            "Sanga of the Thunder" + "Kazejin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".

            SR Rarity
            Gate Guardian of Wind and Water
            SR Rarity
            Gate Guardian of Wind and Water
            SR Rarity
            Gate Guardian of Wind and Water
            WIND 9
            Gate Guardian of Wind and Water
            • ATK:

            • 2450

            • DEF:

            • 2300


            "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".

            UR Rarity
            Gate Guardians Combined
            UR Rarity
            Gate Guardians Combined
            UR Rarity
            Gate Guardians Combined
            DARK 12
            Gate Guardians Combined
            • ATK:

            • 3750

            • DEF:

            • 3400


            "Sanga of the Thunder" + "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.

            UR Rarity
            Accesscode Talker
            UR Rarity
            Accesscode Talker
            UR Rarity
            Accesscode Talker
            DARK
            Accesscode Talker
            • ATK:

            • 2300

            • LINK-4

            Link Arrow:

            Top

            Left

            Right

            Bottom


            2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



            Tag(s):

            UR Rarity
            Relinquished Anima
            UR Rarity
            Relinquished Anima
            UR Rarity
            Relinquished Anima
            DARK
            Relinquished Anima
            • ATK:

            • 0

            • LINK-1

            Link Arrow:

            Top


            1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.

            UR Rarity
            Ancient Fairy Dragon
            UR Rarity
            Ancient Fairy Dragon
            UR Rarity
            Ancient Fairy Dragon
            LIGHT 7
            Ancient Fairy Dragon
            • ATK:

            • 2100

            • DEF:

            • 3000


            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.

            Need 25 UR

            UR Rarity
            Blackwing - Zephyros the Elite1 card
            UR Rarity
            Magicians' Souls3 card
            UR Rarity
            Gate Guardians Combined1 card
            UR Rarity
            Accesscode Talker1 card
            UR Rarity
            Black Luster Soldier - Soldier of Chaos1 card
            UR Rarity
            Relinquished Anima2 card
            UR Rarity
            Illusion of Chaos2 card
            UR Rarity
            Ancient Fairy Dragon1 card
            UR Rarity
            Ancient Pixie Dragon1 card
            UR Rarity
            Clear Wing Synchro Dragon1 card
            UR Rarity
            Effect Veiler3 card
            UR Rarity
            Chicken Game1 card
            UR Rarity
            Foolish Burial1 card
            UR Rarity
            Harpie's Feather Duster1 card
            UR Rarity
            Raigeki1 card
            UR Rarity
            Reinforcement of the Army1 card
            UR Rarity
            Infinite Impermanence3 card

            Main: 45 Extra: 15

            SR Rarity
            3 cardArmageddon Knight
            SR Rarity
            3 cardArmageddon Knight
            Armageddon Knight
            DARK 4
            Armageddon Knight
            • ATK:

            • 1400

            • DEF:

            • 1200


            When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


            UR Rarity
            1 cardBlackwing - Zephyros the Elite
            UR Rarity
            1 cardBlackwing - Zephyros the Elite
            Blackwing - Zephyros the Elite
            DARK 4
            Blackwing - Zephyros the Elite
            • ATK:

            • 1600

            • DEF:

            • 1000


            If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.


            SR Rarity
            1 cardDark Guardian
            SR Rarity
            1 cardDark Guardian
            Dark Guardian
            DARK 12
            Dark Guardian
            • ATK:

            • 3800

            • DEF:

            • 3800


            (This card is always treated as a "Gate Guardian" card.) Cannot be Normal Summoned/Set. Must be either Special Summoned by "Dark Element", or Special Summoned (from your hand or GY) by shuffling into the Deck, 1 each of your "Sanga of the Thunder", "Kazejin", and "Suijin" that is in your hand, face-up field, GY, and/or banished. Cannot be destroyed by battle. If this card is Special Summoned by the effect of "Dark Element", it is unaffected by other monsters' effects or your opponent's activated Spell Cards or effects.


            R Rarity
            1 cardKazejin
            R Rarity
            1 cardKazejin
            Kazejin
            WIND 7
            Kazejin
            • ATK:

            • 2400

            • DEF:

            • 2200


            During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


            R Rarity
            3 cardLabyrinth Heavy Tank
            R Rarity
            3 cardLabyrinth Heavy Tank
            Labyrinth Heavy Tank
            DARK 7
            Labyrinth Heavy Tank
            • ATK:

            • 2400

            • DEF:

            • 2400


            You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.


            SR Rarity
            2 cardLava Golem
            SR Rarity
            2 cardLava Golem
            Lava Golem
            FIRE 8
            Lava Golem
            • ATK:

            • 3000

            • DEF:

            • 2500


            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


            UR Rarity
            3 cardMagicians' Souls
            UR Rarity
            3 cardMagicians' Souls
            Magicians' Souls
            DARK 1
            Magicians' Souls
            • ATK:

            • 0

            • DEF:

            • 0


            You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


            R Rarity
            3 cardPlanet Pathfinder
            R Rarity
            3 cardPlanet Pathfinder
            Planet Pathfinder
            EARTH 4
            Planet Pathfinder
            • ATK:

            • 1000

            • DEF:

            • 1000


            You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.


            R Rarity
            1 cardSanga of the Thunder
            R Rarity
            1 cardSanga of the Thunder
            Sanga of the Thunder
            LIGHT 7
            Sanga of the Thunder
            • ATK:

            • 2600

            • DEF:

            • 2200


            During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


            SR Rarity
            3 cardShadow Ghoul of the Labyrinth
            SR Rarity
            3 cardShadow Ghoul of the Labyrinth
            Shadow Ghoul of the Labyrinth
            DARK 5
            Shadow Ghoul of the Labyrinth
            • ATK:

            • 1600

            • DEF:

            • 1300


            You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.


            R Rarity
            1 cardSuijin
            R Rarity
            1 cardSuijin
            Suijin
            WATER 7
            Suijin
            • ATK:

            • 2500

            • DEF:

            • 2400


            During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


            UR Rarity
            2 cardIllusion of Chaos
            UR Rarity
            2 cardIllusion of Chaos
            Illusion of Chaos
            DARK 7
            Illusion of Chaos
            • ATK:

            • 2100

            • DEF:

            • 2500


            You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


            SR Rarity
            1 cardDestrudo the Lost Dragon's Frisson
            SR Rarity
            1 cardDestrudo the Lost Dragon's Frisson
            Destrudo the Lost Dragon's Frisson
            DARK 7
            Destrudo the Lost Dragon's Frisson
            • ATK:

            • 1000

            • DEF:

            • 3000


            If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.


            UR Rarity
            3 cardEffect Veiler
            UR Rarity
            3 cardEffect Veiler
            Effect Veiler
            LIGHT 1
            Effect Veiler
            • ATK:

            • 0

            • DEF:

            • 0


            During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


            UR Rarity
            1 cardChicken Game
            UR Rarity
            1 cardChicken Game
            Chicken Game
            Spell Field
            Chicken Game

              The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


              SR Rarity
              1 cardDark Element
              SR Rarity
              1 cardDark Element
              Dark Element
              Spell Normal
              Dark Element

                If you have a "Gate Guardian" monster in your GY: Pay half your LP; Special Summon 1 Level 11 or higher "Gate Guardian" monster from your hand, Deck, or Extra Deck, ignoring its Summoning conditions. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" from your Deck or banishment to your hand. You can only use each effect of "Dark Element" once per turn.


                SR Rarity
                1 cardDark Hole
                SR Rarity
                1 cardDark Hole
                Dark Hole
                Spell Normal
                Dark Hole

                  Destroy all monsters on the field.


                  N Rarity
                  1 cardDouble Attack! Wind and Thunder!!
                  N Rarity
                  1 cardDouble Attack! Wind and Thunder!!
                  Double Attack! Wind and Thunder!!
                  Spell Quick
                  Double Attack! Wind and Thunder!!

                    If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.


                    UR Rarity
                    1 cardFoolish Burial
                    UR Rarity
                    1 cardFoolish Burial
                    Foolish Burial
                    Spell Normal
                    Foolish Burial

                      Send 1 monster from your Deck to the GY.




                      Tag(s):

                      UR Rarity
                      1 cardHarpie's Feather Duster
                      UR Rarity
                      1 cardHarpie's Feather Duster
                      Harpie's Feather Duster
                      Spell Normal
                      Harpie's Feather Duster

                        Destroy all Spell and Trap Cards your opponent controls.




                        Tag(s):

                        N Rarity
                        3 cardLabyrinth Wall Shadow
                        N Rarity
                        3 cardLabyrinth Wall Shadow
                        Labyrinth Wall Shadow
                        Spell Field
                        Labyrinth Wall Shadow

                          Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.


                          SR Rarity
                          1 cardMulti-Universe
                          SR Rarity
                          1 cardMulti-Universe
                          Multi-Universe
                          Spell Field
                          Multi-Universe

                            Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of "Multi-Universe" once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.


                            UR Rarity
                            1 cardRaigeki
                            UR Rarity
                            1 cardRaigeki
                            Raigeki
                            Spell Normal
                            Raigeki

                              Destroy all monsters your opponent controls.




                              Tag(s):

                              UR Rarity
                              1 cardReinforcement of the Army
                              UR Rarity
                              1 cardReinforcement of the Army
                              Reinforcement of the Army
                              Spell Normal
                              Reinforcement of the Army

                                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                SR Rarity
                                1 cardRiryoku Guardian
                                SR Rarity
                                1 cardRiryoku Guardian
                                Riryoku Guardian
                                Spell Normal
                                Riryoku Guardian

                                  If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn.


                                  UR Rarity
                                  3 cardInfinite Impermanence
                                  UR Rarity
                                  3 cardInfinite Impermanence
                                  Infinite Impermanence
                                  Trap Normal
                                  Infinite Impermanence

                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                    N Rarity
                                    1 cardPrey of the Jirai Gumo
                                    N Rarity
                                    1 cardPrey of the Jirai Gumo
                                    Prey of the Jirai Gumo
                                    Trap Continuous
                                    Prey of the Jirai Gumo

                                      Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Prey of the Jirai Gumo" once per turn.


                                      SR Rarity
                                      1 cardGate Guardian of Thunder and Wind
                                      SR Rarity
                                      1 cardGate Guardian of Thunder and Wind
                                      Gate Guardian of Thunder and Wind
                                      LIGHT 9
                                      Gate Guardian of Thunder and Wind
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2200


                                      "Sanga of the Thunder" + "Kazejin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".


                                      SR Rarity
                                      1 cardGate Guardian of Water and Thunder
                                      SR Rarity
                                      1 cardGate Guardian of Water and Thunder
                                      Gate Guardian of Water and Thunder
                                      WATER 9
                                      Gate Guardian of Water and Thunder
                                      • ATK:

                                      • 2550

                                      • DEF:

                                      • 2300


                                      "Suijin" + "Sanga of the Thunder" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".


                                      SR Rarity
                                      2 cardGate Guardian of Wind and Water
                                      SR Rarity
                                      2 cardGate Guardian of Wind and Water
                                      Gate Guardian of Wind and Water
                                      WIND 9
                                      Gate Guardian of Wind and Water
                                      • ATK:

                                      • 2450

                                      • DEF:

                                      • 2300


                                      "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".


                                      UR Rarity
                                      1 cardGate Guardians Combined
                                      UR Rarity
                                      1 cardGate Guardians Combined
                                      Gate Guardians Combined
                                      DARK 12
                                      Gate Guardians Combined
                                      • ATK:

                                      • 3750

                                      • DEF:

                                      • 3400


                                      "Sanga of the Thunder" + "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.


                                      UR Rarity
                                      1 cardAccesscode Talker
                                      UR Rarity
                                      1 cardAccesscode Talker
                                      Accesscode Talker
                                      DARK
                                      Accesscode Talker
                                      • ATK:

                                      • 2300

                                      • LINK-4

                                      Link Arrow:

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                                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                      Tag(s):

                                      UR Rarity
                                      1 cardBlack Luster Soldier - Soldier of Chaos
                                      UR Rarity
                                      1 cardBlack Luster Soldier - Soldier of Chaos
                                      Black Luster Soldier - Soldier of Chaos
                                      EARTH
                                      Black Luster Soldier - Soldier of Chaos
                                      • ATK:

                                      • 3000

                                      • LINK-3

                                      Link Arrow:

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                                      Bottom-Left

                                      Bottom-Right


                                      3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                                      R Rarity
                                      1 cardCodebreaker Virus Swordsman
                                      R Rarity
                                      1 cardCodebreaker Virus Swordsman
                                      Codebreaker Virus Swordsman
                                      DARK
                                      Codebreaker Virus Swordsman
                                      • ATK:

                                      • 2300

                                      • LINK-2

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                                      2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                                      UR Rarity
                                      2 cardRelinquished Anima
                                      UR Rarity
                                      2 cardRelinquished Anima
                                      Relinquished Anima
                                      DARK
                                      Relinquished Anima
                                      • ATK:

                                      • 0

                                      • LINK-1

                                      Link Arrow:

                                      Top


                                      1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                      UR Rarity
                                      1 cardAncient Fairy Dragon
                                      UR Rarity
                                      1 cardAncient Fairy Dragon
                                      Ancient Fairy Dragon
                                      LIGHT 7
                                      Ancient Fairy Dragon
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 3000


                                      1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                      UR Rarity
                                      1 cardAncient Pixie Dragon
                                      UR Rarity
                                      1 cardAncient Pixie Dragon
                                      Ancient Pixie Dragon
                                      DARK 7
                                      Ancient Pixie Dragon
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 3000


                                      1 Tuner + 1 or more non-Tuner monsters After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect.


                                      UR Rarity
                                      1 cardClear Wing Synchro Dragon
                                      UR Rarity
                                      1 cardClear Wing Synchro Dragon
                                      Clear Wing Synchro Dragon
                                      WIND 7
                                      Clear Wing Synchro Dragon
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                                      SR Rarity
                                      1 cardSamurai Destroyer
                                      SR Rarity
                                      1 cardSamurai Destroyer
                                      Samurai Destroyer
                                      EARTH 7
                                      Samurai Destroyer
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 1400


                                      1 Tuner + 1+ non-Tuner monsters If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.


                                      SR Rarity
                                      1 cardNumber 11: Big Eye
                                      SR Rarity
                                      1 cardNumber 11: Big Eye
                                      Number 11: Big Eye
                                      DARK
                                      Number 11: Big Eye
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2000


                                      2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.



                                      GATE GUARDIAN Decks in MASTER DUEL








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